Board :Rogues
Author :Rogue Tutor Melalye
Subject :Swing damage & Mods
Date :7/21
Weapons have S/L, S is for regular hits, L for criticals
S will be short for  x M y  where x is lower end and y higher end.  E.g. 200m600 is 200 least, 600 most.  You can work each individually to find your values.

<b>Warrior:
Reg :
[(S/2) * Ingr + Dam * 2.5 + Mgt/8 + 9] * (Rage * Inv)
Crit:
[(L/2) * Ingr + Dam * 2.5 + Mgt/8 + 9] * (Rage * Inv * 3)

Unaligned name (Level) : Ingress value

Infuse (55 (W))                 : 2  
Ingress (70 (W)                 : 3
Viper's Venom (Il San (W))      : 4
Dragon's flame (Ee San (W))     : 6
Dragon's Harness (Sam San (W))  : 8
Chung Ryong's Wrath (Sa San (W)): 10

Rage 1  :  8
Rage 2  :  14
Rage 3  :  20
Rage 4  :  26
Rage 5  :  36
Rage 6  :  81

Invis   : 9

Crit    : 3

Special note: The dura you lose on your hand held weapon when you hit your target is equal to the multiplying factor of the rage.


<b>Rogues:
Reg:
[(S/2)*Ingr + Dam * 2.5 + Might/8 + 7.5] * (Cnn * Inv * crit)
Crit:
[(L/2)*Ingr + Dam * 2.5 + Might/8 + 7.5]*(Cnn * Inv * crit*3)

Unaligned name (Level) : Ingress value

Baekho's Rage (Il San (R))     : 1.5
Baekho's Blade (Ee San (R))    : 2
Blade's Charm (Sam San (R))    : 3
Baekho's Subterfuge (Sa San (R): 4

Cunn 1  :  6   Sanc effect:  0%  Let through (1)
Cunn 2  :  7   Sanc effect:  8%  Let through (0.92)
Cunn 3  :  9   Sanc effect: 16%  Let through (0.84)
Cunn 4  :  10  Sanc effect: 24%  Let through (0.76)
Cunn 5  :  12  Sanc effect: 32%  Let through (0.68)

Invis : 9

Special note for cunning, the % Sanc, is when a rogue does not have sanctuary from potion or spell caster.  The personal-sanc of Baekho kicks in.  
Damage Taken including AC * LetThrough
e.g.
1000 damage taken, at cunning 3 -> 1000 * 0.84 = 840 damage.


[The damage mods for SU are the same, but the Sanc is only for cunning - Melalye]

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<b>Special note about hit and dam
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<b>On Hit
-------
Hit combats grace.   The more hit you have the more likely you are to hit something.  The more grace you have the less likely is you will get hit.  However, AC also affects your avoid a little, but is combatted by might, therefore, the more might you have the better your chances are of hitting a strong AC target.
It is the combination of Hit and Might, affect your ability to hit a target overall.

<b>On Dam
-------
As you can see in the formula above, every dam you get affects your final output by only 2.5, a fixed number, not a %.  2.5 vita damage at 0ac.  That's not a whole lot, but remember this number does get multiplied by rage, invis and direction of attack and crits.  At sam san and above, and weapon damaging (S) average of over 200, dam is worth very little.


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<b>Extra notes:
Hitting from front and sides, do not affect the output.
Hitting from behind doubles the damage.
Spells like berserk,ww,karak,etc, their power is completely unaffected by the position relative to the target.
Flank only hits a 1 target to the left or right per swing, not both.  (Random).

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<b>PA notes:

PA and HPA have no modifiers (right up close or 2 squares away)
MPA has a 2x modifier.

However, PAs have the added advantage of having BACK and FLANK be 2x damage as opposed to only the front.
Diagonals have frontal effect or back effect depending on orientation of your hitting.


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Damage calculator is available on request.  (It's still a little ugly looking but it does work :)

Thanks to all who helped me retest this
Emitt & conro - helping me recheck the weapon damage formulas
EruDeSSa & Precious - for testing ingresses
Gwendlyn <3 - for helping me verify everything.
Rubi - Helping me reestablish cunning % effects.
TheSavior,moekong, TalonikiZ, LordofWars, Xellos, Logorin, Snikrot  - Helping me test the reg. PA factors.

-Yttribium
<b>   Reviewed 2011, by Deimos